Designer Tadhg Kelly supports that piracy, as well as any other means of making a game popular, should be seen as a great opportunity to the industry, according to this post at Gamasutra.
His opinions -- mainly advising developers to turn their games into franchises, in order to gather consumers on the long run -- are quite interesting from the point of view of profit seeking game developers, but how positive is it for the sake of gaming as an art form?
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